Wednesday, December 27, 2017

How to options trade elite dangerous


Using our market guides and trading tools you will quickly learn the best Elite: Dangerous trading routes. Search for markets, blackmarkets and landing pad sizes near your current star system. Hauling commodities a pain in the Asp? Want to increase your credit balance? You are in the right place Commander, your credit troubles are now over. Search for commodity markets closest to a star system. Need to source a commodity? Find rares close by and transport them long distances for massive returns.


If you have no destination planned, try the Trade Assistant for destination suggestions. Our more advanced Trade Route Planner allows you to set a buy limit and shows more results. Trading rare commodities is where the big Credits are. Typically that would be buying gold, palladium, beryllium etc from an extraction station and selling at a high tech one, where you then buy consumer tech, progen cells, perf enhancers etc to take back to the extraction station. As Brock mentions, you can buy below the average and try to sell on somewhere that needs them. Note that I am not opposed to using third party tools or websites that aggregate trade data. These are specific items which are available at some stations and which get considerably more valuable the further away you take them. The first option is just to work on finding the most profitable commodity to trade from a specific station.


The window on the right of the commodity shows places they are exported to. Elite Trading Tool, which allows you to enter a starting station and other variables and gives you the best routes that it currently knows about. Systems experiencing a Famine state will pay well for food. Then I just do that over and over, bonus if you can combine it with a mission to get something for someone from some distant system. Which is usually a minimum of four jumps away for best profits. And obviously the more cargo you can hold, the better. With three hundred or more profit ratio co paced to galactic average. Having said that, if the starting systems are highly populated, the markets may have tanked a bit. If you can find these stations in systems within one jump of each other, and with stations nearish the jump points, all the better.


Once you get around 100k you should be able to upgrade to a Hauler or a Adder for more cargo space. The trick with rares seems to be finding good clusters of items at either end of a run. JSON file written daily by the system. Good luck out there commander. Personally I found that when starting out in a Sidewinder I would just run missions where people provided me with cargo, as it is more profitable then straight buying and selling stuff if you can get the missions. Rare trading can also be quite lucrative, though you may need to upgrade from the sidewinder first. Learn what affects supply and demand.


Ideally, look for two way trade runs. Bhaghuti, where the station is only 10 Ls from the hyperdrive star. Basically at whatever station your at go through the items for sale and compare the buy price to the galactic average. EDDB trade information in real time every time you dock at a station. The most well known are things like Imperial Slaves and Progenitor Cells. You could also try to find similar with the signal sources version, but signal sources are random and can take time to find, and they might not always want what you are carrying. Doing that feels cheap and ruins the experience imo. Depends what you mean by highest. Your cavalier attitude toward profiting off human misery greatly distresses me. However, if you can find a matching pair of systems it can be highly profitable.


We Federation loyalist do not take such talk lightly. Technically speaking the best things to trade in varies depending on the system state. That sort of thing is rare though, i spent 30 mins last night staring at the galaxy map trying to find such a combination and no pair closer than several jumps apart, and by the time you jump so much you could make more profit trading less profitable stuff. Reform your attitude and avoid unnecessary ship destruction. So if your current trade route is indeed 1 jump and is fairly close with regards to LS away then from my experience that is going rate for bulk imperial slaves, you could always squeeze more out of coruse, but this depends on your own goals. Please ignore the hundreds of millions I made slave smuggling from Robigo, tho. To make a loop of such high paying opportunities can be tricky.


Taking them to Colonia would be one sweeeeeeeeeet payday! However, there are about half a dozen goods that can turn a good profit regardless, even more so with the right states. The Colonial Imperial Wives route. They will always pay maximum price per ton. Even doing the Rare trade loop is more fun! It also will populate popular shipyard programs with your current ship build, including engineering details, as well as letting you jump to information on your present system.


Over and over and over again. Anyway, try rare trade. It will also generate trade routes for you. Park up near one of those and they will take the weapons off you. Still wondering how people earn millions and millions with commodity trading. Space Khaleesi will take care of the slave trade! Tech system selling medical stuff cheap that is in Famine, they will buy the food at high prices, then you take the medical stuff back to the other system. With signal sources its best to just do regular trade runs and if you see a trade beacon as you are travelling, then drop into it and see if they will take what you have.


It holds 48 less cargo than a type 9 heavy so why should you call this an upgrade? After the python we come to the big daddy of all trade ships the Type 9 Heavy. Lets you plan rare trade routes. Rares are goods sold in limited quantity in certain systems. Imperial Slaves one way and legal Palladium the other way. Well no method is fool proof. This ship is a favourite among many pilots for a reason.


Summary of Updates: Version History o7 CMDR! Smuggling is like Commodity trading but illegal. The only downside is they are always a little more expensive and trade fitting them can Nerf their offensive capabilities below optimum ability. ETN but recently it has started including trades where I cannot buy the items it says even after the market has been updated. Then if no return smuggling option is available just do the higest profit return commodity you can find. Many traders consider it to be the last ship they will ever buy.


Thank you very much for any advice! It holds just over 100 tons of cargo and you can not difficult start racking up your first millions in it. All is left is to find best place to do that. You can of course completely ignore this. Spec your own ship: www. But you can try to drop your heat as low as possible, use silent running, chaff, and heat sinks as you approach and enter the station from 5km out. So how do you avoid getting caught? There are two sets of ships that make fantastic traders.


Trading databases to search for trades. The Python is a must buy for any trader. Buff because of the controlling power. If you wanna sacrifice some cargo space the Asp makes a fantastic rares runner as its surprisingly quick and can out jump any pirate who tries to follow your wake. This ship is where you can move into commodities trading if you want. Usan Bolt, and has a turn circle the size if a bloody moon.


Like all pilots you start off with a Sidewinder and you can rip out its shields and discovery scanner and throw in a fuel scoop and cargo racks or just all cargo racks. It carries more cargo than the hauler, sounds better, can fit more weapons, and is almost as agile as the sidewinder. But it can hold 500 tons of cargo! The farther you take them from their source the more they sell for. After the Adder the next ship you should consider is the Cobra Mk3. Imperial rank for the Clipper. Fines after going unpaid for one week turn to a bounty making you wanted in that system.


Currently there is zero reason to use the dedicated trade ships except as a stepping stone to a Multi Purpose ship. It does however make the most money of any trade profession. There are plenty of trade tools online to help you find these routes. The most important pilot of the day. The Anaconda is the last ship on the list. If you wanna be a trader I suggest you start here. Oh yeah and it only costs a little bit more.


This baby prints money. Rares trading is where most traders get their start. Seriously I think the bleeping death star would be more agile than this thing. But after another week the bounty drops and becomes a legacy fine. You buy them cheap and sell them high. This is my recommendation for the order you should upgrade your ships in. Personally I would not focus on normal commodities until you are in a big ship such as a clipper or T7. While the T9 makes and ton of money for its cargo capacity and the Anaconda makes less per run the Anaconda does its runs faster which actually makes you money faster than the Type 9 can! Imperial Cutter which are speculated to hold way more cargo but currently nothing official is known.


Particularly useful for the rare traders that have a spine and prefer to profit their credits in open, but would like to avoid trade routes overrun by pirates. Weapons and shields are a very personal choice. There is a files section here with trade routes for rares. This time i search for extraction economy as there can be found expensive metals, like gold, silver, palladium, platinum that can be sold at industrial or high tech systems with good profit. Requires 3 jumps and the stations are 270 and 70 ls away from defold. So I wonder if better thrusters makes much of a difference. Puca, I am definitely a T9 nut The Conda is definitely the all round better choice, I love flying that ship. But it was harder for me to find good T9 routes, so I switched. T9 surprisingly not difficult to doc actually.


The conda can be a little unwieldy in supercruise but still out performs the T9. CMDR Makya, I ran the lightest D thrusters in my T9 I could, trying to maximize jump range in that beast. T9 for a while, then I moved to an Anaconda. Python for highest profit capability with outposts. T9 fan, and I am sure he does very well in that ship. In the T7 I loved trading with it. When I traded with this it outclassed the T9 for pure trading by such a huge margin that it made the T9 feel worthless. Still, the DK2 view from the bridge on the T9 drags me back everytime. But my question is around my next step. It feels weird using the anaconda as a trader because it looks like a warship.


Not sure if the extra maneuverability is worth losing the jump range, I guess it depends on the route? This ship is by no means impressive when fit for trading but it trades a lot faster than the T7, especially once you get the thruster and power distributor upgrades. Anaconda to drastically shorten longer high profit routes, but loses outpost dockability. When you upgrade your thrusters and power distributor the little matchbox goes aflame. My profits were well over 2m an hour with this ship. Conda and T9, the T9 hauls 532T. This alone makes it the best trade ship hands down. This is my Mobius config. Anyway after much research I decided that I would get a trading Python at 282T with 3A shields and its been great.


Yeah, 468 T is a shieldless anaconda. Nothing special but it was very reliable and stabilized quickly when being hounded by trade tool users. It was very well fit and did the route in 1 jump. T9 better than the look of the anaconda for trading. But you want to run those big rigs shieldless anyways. Thanks for the feedback, really interesting. FA off when maneuvering at the slot while docking. My conclusion is that there are really 3 real choices for trade ships.


If you have a trade route the T9 can do in one jump and dock at both stations, then definitely go for the T9. Right now, it takes me quite a few boosts to get beyond station mass lock although switching FA off helps a lot. The extra speed, jump range and manoeuvrability meant that I could make significantly more in the Anaconda than I could in the T9 over the same period. Without a doubt, you are inside a life size ship with the DK2, also the ability to judge depth is exactly like the real world. Asp at one time, and it was great for combining trading with combat activities but the T6 was much more efficient at trading when upgraded to the same price point as a stock Asp, just due to its speed and agility. T9 at some stage for the experience. Any opinions on whether 7As are worth the the upgrade costs? At least I can watch anime while doing so. Would you mind sharing your route? Anaconda, where as the T9 was just an interdiction magnet for me! Ir really just depends on the route.


In an hour I expect 6 million. Conda can be fitted with a shield, 468 tons of cargo and have a jump range exceeding 20 LY. The jump range reduction over my T6 sucked, but the lakon when fitted with a proper thruster and power distributor definitely felt like it grew up from the T6. LY route with 1100 profit one way, and 1000 the other. T6 for cargo and to be honest for raw cash per hour without wing beacons or anything fancy. Can you link that build in edshipyard? T9 looks and feels like a container ship should. And its safe and not difficult to fly. BK gamer, it allows you to feel the ship, everything becomes second nature. OPEN and community goals.


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Different rated items are better in different ways. Commodities market pop up. Why does this matter? See part four of my guide for information about trading in the bigger ships. Well, mo money makes mo money. See part two of my guide for the next steps in trading. Now, you should be able to afford a ton or two of tea or coffee, maybe some domestic appliances. So, how do you make money? Just be sure you can afford the goods before you promise to deliver them!


Industrial or High Tech system. Supercruise and docking take even more time. The first, mostly obvious, upgrade is to take out your discovery scanner and replace it with a class 1 cargo bay, which gives you another two tons of cargo capacity. You were making 1K a run, with a couple of hundred credits per ton. This is the point to decide your upgrade path. Now all you have to do is fill up on as much cargo as you can afford, fly to your target system, head to the right space station, dock, and sell it! How do you make money?


The second thing you should consider is upgrading your Frame Shift Drive. See part five of my guide for details of commodities, economies and route planning. See part three of my guide for details of rare trading. Sidewinder with four tons of cargo space. If you want to skip ahead, scroll down and find the relevant post. Just browse to Outfitting, pick your discovery scanner slot and see if they have a 1C cargo bay replacement. The not difficult way is to use one of the many tools to go look up the best answer. Elite Dangerous Trading, Part. The price and availability of goods depends on various factors.


Industrial, Agricultural, High Tech, Refinery, etc. Repeat that run you just made five times and then take stock. But what should you buy? The system now accumulates multiple instances of faction presence, which save the influence and the system specific state of every faction present at the system. More specifically we need a raw Journal file dump of an FsdJump event for the system Rohini and of a Docking event for the station Eudaemon Anchorage in that system. Additionally you can select any body property available as extra result column and sort by it. The official introduction of the detailed distribution of materials on bodies made the logging almost obsolete. Body Finder you can set filters to find bodies yielding materials.


You can start on the Body Overview. The version is now v3. All other systems and stations which the faction control, inherit these too. Also a route filter has been added. EDDB now fully supports Shipyard information! Pristine and Metal Rich site near you! The whole Single Hop Route Finder has been reworked and now offers filters like the others already have.


For every material that is searched in the finder, a seperate sortable column with the distribution value is added to the result list. The allegiance and government of the system are changed to the faction values. Find high profit round trips near you. Sort by different properties like the distance to your location. EDDB is now fully linked with EDSM. This includes the EDDN data as well as manual editing via ROSS.


The whole faction data quality on EDDB is utterly bad. Added some rare commodities and Limpets. The station charts benefit as well! That means, from now on the systems M Carinae, V2389 Orionis, C Puppis, Arti, Naraka and Alma exist twice on EDDB. All new commodities have been added. Added Powerplay to EDDB!


Elite Galaxy Online, EDDB can start with more than 5000 bodies. My next step will be the nightly JSON dump for bodies. Factions are a seperate entity now and can be updated on ROSS. The System Finder and Station Finder have been adjusted to filter your result by a specific faction. It is now possible to set specific distribution based material information for every body. More RAM, more CPU, more SSD, more performance! What you see on EDDB can be updated on ROSS.


As of now, EDDB has a Multi Hop Trade Route Finder! Just click on the link in the overview box to scroll down fast. And in time, everything will get in order. Two new properties have been added to the nightly station. Those are likely planetary stations and are tagged as those. Only after the first change on ROSS or via EDDN will stuff be updated. EDDB now runs on a new server! The Single Route Finder, the Loop Route Finder and the Multi Hop Trade Route Finder now can be filtered by Powers!


All we can do now is wait for Frontier to fix their API. If you wanna go for highest profit possible, give it a try! Sort by the distance to your location. The state, allegiance and government had to be set indivdually for each system and station. Filter by Allegiance, Star Distance, Landing Pad and many more. EDDB now supports EDDN schema v2! As of now the core data of EDDB gets dumped as JSON every night for everybody to download. The place to input material data is ROSS now. Please report any kind of malfunction! Find your stations that sell the ship and the modules you want.


There is an individual faction table now. Commodity page as a new search function now! And the waiting was worth it! The JSON dump has changed! Filter by Allegiance, Power Faction, Station Precense and many more. This includes body information on detailed scan, black market prices on illegal commodity sale, or faction information on system arrival or station docking. Info is visible in all station lists. And of course I had to take that opportunity and enhance EDDB. The settings and properties of the Station Finder can be bookmarked and reloaded via a Perma Link now.


Powerplay was broken and got fixed multiple times. Unfortunately, with this update it is not possible to add material data to rings anymore, only bodies and belts are supported now. Added links to the Simbad Astronomical Database to the system page where possible! The system and station tables both have a controlling faction property now. That said, EDDB is able to hold information for every kind of body in the ED galaxy. Right now the system state and station state are not in sync with the system faction state of the controlling faction. EDDBs route finder is possibly outdated. Important note regarding price updates!


Update: This has been kindly submitted. The way factions work on EDDB has been reworked from scratch. User accounts have been added to EDDB. Powerplay information, station modules and ships. Wanna know more about the internals? On EDDB the selling ship list is visible on the station page for now. Find closest stations that buy or sell. Every type got its own data set. EDDB proudly presents the introduction of Bodies!


You have to enable that in the station filter. The state is being saved in your profile of course! Distance from station to star has been added. It was just not possible to keep faction and state information up 2 date. The complete EDDN backlog has been reapplied properly and all the data has been cleaned as much as possible. The faction table also contains a global faction state property which is read only and gets updated automatically. You can browse the list and create new factions on the designated ROSS overview page. Update: This has been fixed! This might change at a later point though.


Again a lot of performance optimization has been done. The EDDN message log has been added to ROSS. Everbody can add and update system and station information for EDDB. The system and station tables still have individual allegiance government and state properties. Also, EDDB now correctly maps those oddities: www. The Single Route Finder, the Loop Route Finder and the Multi Hop Trade Route Finder DO NOT include planetary stations by default. Unfortunately Frontiers API for prices, outfitting and shipyard is still offline. This will make it not difficult to find the right body for your demands! Finally added a Links section!


Particularly useful to debug the price update stream. Those which have a chance of being illegal in some stations, so the commodity lists can be complete. Instead you can find all changes on the Database Change History page on ROSS. Added the distance to star filter to the single route finder. The new property is_rare has been added to the nightly commodities. Only with his help I was able to offer the huge amount of body images.


Also, shipyard messages for planetary stations get rejected. This should make up for the purge of the old Single Finder that was still active on the station page. This leads to EDMC or other apps not working for price updates right now. This includes system renames, new modules and Journal changes. Station pages with a large amount of historical data will load faster now. PS: Overall I pushed 50 commits and changed or created 212 files with 10677 additions and 532 deletions. Also, I wanna look into a way to import Captains Log bodies. The last 3 even have stations.


Bugfixing here and there. Same goes for allegiance and government. Station Finder: Price Age. Those have been divided among both real systems and are assigned correctly now. During the last 24 hours EDDB had massive server lags due to a hoster issue. In the station commodity market table a new button has been added: The chart symbol opens a price development chart! Added last update information to commodity prices. New trade helper: Loop Route Finder! Fixed a couple of small bugs and cleaned up the codebase.


Below the ring input area, a material input area has been established. There was no interconnection. Element Materials: EDDB offers functionality for logging and finding materials. Unknown stations coming from EDDN are being created automatically. The system state is changed to the system faction state value. The system and the station tables each had a string property faction which could be edited freely.


He supplied very high quality data from his site. Find page has been pimped as well! For every other state, every faction system state in every other system inherits the global faction state value as well. With the release of Horizons, a lot has been done in order to make EDDB as ready as possible for the new content. Over the past months I was working on the goal to make bodies of ED a part of EDDB too. Happy New Year 2016! The material logger history has been purged. So much about the internals.


For more information read the FAQ. However, some stuff needs further investigation. The JSON dump has been updated. It had to be complete in terms of data information. Franco calls a option time. As a price to this use, the zal presence expiry will help insure that the items with smaller options will be original to secure trader to represent them.


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Sidewinder MkI, an Adder or any other starting ship. In the image above you can see that I have two Heat Sink Launcher modules on board the Evelynne Christine. Ship modules are rated by their class, with higher numbers indicating more capable modules. But remember that cargo counts against you. When your weapons and modules are active and deployed, they draw power. At first, focus on simply learning to take off and land without bashing yourself to bits. But you can also earn credits, and plenty of them, by scanning stars, planets, moons and asteroid belts that other commanders have already visited. Then move on to Docking and Travel Training.


Harmless, Mostly Harmless or Novice pilots. You can either park yourself close to a nearby star and start blowing up wanted ships, or you can start taking passengers between stations. Fuel Scoops will allow you to skim the corona of a star and gather fuel for the next few jumps. But be aware that not every star can be scooped. Discovery Scanner, a Fuel Scoop and a Detailed Surface Scanner. Discovery data can only be sold once you land somewhere at least three star systems away from the discovered system, and the farther out you go the more your discoveries are worth. Write down the names of the systems you travel to and make notes about what you find there. Jumping farther means jumping less, getting you where you want to go faster and with less down time. The biggest improvement to your quality of life in Elite will be to increase your jump range.


The biggest barrier to entry in Elite: Dangerous is just getting your mind around the interface. Read all mission descriptions carefully as some passengers have different needs than others. Remember that a star is a mass of incandescent gas, a gigantic nuclear furnace where hydrogen is built into helium at a temperature of millions of degrees. Some, like the Saitek X56 shown here, have tiny little joysticks mounted to them. Functions tab down at the very bottom. All the flyable ships in Elite: Dangerous. Ships and ship components are somewhat randomly distributed throughout the Elite universe.


Discovery Scanner like a weapon from a hardpoint from within supercruise. Adder, who cares if it blows up. Their website has complete instructions on how to call for help on every platform, including consoles, and how to comport yourself from start to finish. Passenger hauling is a basic kind of mission, and missions do expire. Coriolis allows you to create optimal builds and work backward to the components you have available to you. Outfitting screen shows the minimum, current and maximum jump range along the bottom. All of this is adjustable from inside the cockpit. Elite is very much about the joy of maneuvering.


Cabins will be listed under Optional Internal. On the left side of your HUD a scan will begin, indicating that one or more of them are wanted by the authorities. One not difficult way to do that is to start trading goods. This guide is just the beginning. Elite: Dangerous, the spacefaring game from Frontier Developments, is disgustingly big. Cargo Hatch a Priority Three system. In this way, you can fill a larger ship with tons of weapons as well as all the gear you might need to do mining and exploration and then switch between all three configurations on the fly. There will be a few other ships in the area. If you have anything to share in the meantime please drop it in the comments below.


First things first, do the Basic Flight Training tutorial. Elite veterans who will show up and help you out of a jam. Take that into account before you start making long distance hauls. Reddit user Commander Masark put together a fantastic guide that is best described as a speedrun from the Sidewinder all the way to the Anaconda, one of the biggest ships in the game. Your ship will give you an audio cue once your tanks are full. There are two things to keep in mind as you build out your Adder. Coriolis is just a lot more convenient. Deploy your hardpoints and get to work blasting them to bits. But what tends to bewilder and befuddle players more than the sheer size of the thing is figuring out how to spend your time once you get in there.


Also, make sure that you have enough money in the bank before you do something stupid. As you get closer there will be a circle on your HUD very close to the star that you can target called a Nav Beacon. As you fly around, I recommend keeping a physical log. Select one and fly toward it. Priority One system along with my Heat Sink Launchers. Target them one at a time and bring the nose of your ship to point toward them. To scoop fuel, you should be in supercruise.


Modules tab on my Asp Explorer, the Evelynne Christine. Take off all your weapons, remove your scanners and sensors and fill the ship with empty cargo space and passenger cabins and you might be surprised how far you can go. Another way to go farther with each jump is to strip your ship down to the bare minimum. The best way to get a higher jump range is to purchase a better Frame Shift Drive. Start by setting yourself a goal. Heat Sink to keep from burning up. My Cargo Hatch will be the first system to shut down, followed by my weapons systems. Stars come in different sizes, have different temperatures and different gravitational pulls. After that, it should become muscle memory. Frame Shift Drive rated 5A will take you farther than one rated 1F. If you simply want to build wealth above all else I would follow it line and verse. Beam Lasers and my Ballistic Cannons Priority Two.


Learning which systems produce agricultural goods and which ones produce tech will go a long way to jumpstarting your trading career down the road, and finding a bunch of Imperial or Federation contacts is the first step in grinding faction credit later on. Since I have a lot invested in my ship I run with very strong, very heavy bulkheads to protect me. Using the Galaxy Map you can not difficult plot a course from one place in the Milky Way to another. Life Support and Heat Sink Launchers will always stay active. Oh Be A Fine Girl And Kiss Me. If you did the tutorials this should all be a piece of cake. Modules can be loaded onto your ship and then deactivated. Fly around a star at a shallow angle. Your goal should be to get faster and faster at moving to and from landing platforms in different star systems.


It will detect, within a certain range, all of the nearby planetary bodies. Print these maps out, put one on your iPad or just tape it to the bottom of the TV. Everyone starts out in Elite with the same ship, called the Sidewinder MkI. AI let alone other human pilots. It contains more than 400 billion star systems, many with dozens of planets to explore. Fuel Rats for the help, so the least you can do is have good manners when they show up to bail you out. Only go after ships of similar size like other Sidewinders, Haulers, Eagles and Adders. Commanders to share dynamic data about the galaxy with others. These are all live and so are immediately updated as new discoveries come in. EDDB has a very nice web interface to edit star systems and stations data.


Chat channels for Wing and Powers and Direct messages betwen CMDRs. Submit and share Market Data for Elite: Dangerous. You can then see commander rankings and we can see the greatest explorers in the galaxy. The ability to directly record any Stars and Planets you discoverout there in the black directly into the site. Trading Tools is a community populated searchable database of trade commodities and station services for the space simulation Elite: Dangerous. EDDB and Maddavo sync up together every 24hrs. Windows 10 apps to find market data. For finding the nearest Black Market.


Used to determine system coordinates based on distances. Android app to look up price data from EDDN. It is best used with the TradeDangerous app that has a pluggin for exchanging data with Maddavo. Users can also edit stations directly from the web site. Look for Wing based on CMDR distance, Wing Type, Power, etc. JSON file every 24 hours, which allows other apps to use that data. As it grows this could be used to search for all objects that have been first discovered by you. The ability to search all of the records created on the site. EDDN is used by a few apps and web sites to exchange commodity pricing information.


Some of these tools may be out of date. Most comprehensive trading tool available. These are used by some of the apps listed at the bottom. Contains searchable information on Systems, Stations, Ships, Commodities and Outfitting. This includes all of thestatistics regarding the object as well as the ability to upload a screenshot and describe your discovery for all to see. Includes a trade route finder, with variables based on origin system, destination system, commodity, cargo amount, minimum and maximum distance, credits and landing pad size.


CSV file that can be created with EliteOCR. Allows users to find a station based on their current location and whatever ship, commodity or outfitting they want. As you record a new discovery you earn exploration points, the amount depending on how complex the object was to record directly on the site. Pricing updates are done inside the app manually or by creating a BPC file from EliteOCR. EDDB is a site about systems, stations, commodities and trade routes in Elite: Dangerous. Original customers who also purchased Horizons received exclusive access to the Cobra Mk4 ship.


There are three major factions, the Empire of Achenar, the Galactic Federation, and the Alliance of Independent Systems. Retrieved 21 December 2014. Frontier: First Encounters, the previous game in the series. Retrieved 19 December 2014. Kickstarter backers in December 2013. There are four player status levels, for combat, CQC Championship, exploration and trading, depending on accomplishments. Braben has said that Thargoids, the warlike, insectoid aliens from the original games, would make an appearance in some capacity. Retrieved 4 January 2015. Horizons adds planetary landings, ground vehicles and bases, synthesis, looting and crafting, ship launched fighters, passenger missions, character creator and coop multicrew support for larger ships.


Retrieved 4 July 2017. Five days earlier than originally said. On 2 April 2015, the beta Mac version went live, accessible to all backers. Retrieved 20 June 2014. Elite: Dangerous supports virtual reality devices, including the HTC Vive and Oculus Rift. Retrieved 15 July 2016. The announcement of the removal of the offline mode on 14 November 2014 was met by a number of complaints from customers, with some saying they had backed the game on the understanding that it would feature offline play and others that there had been no prior warning of removal during the whole of the preceding development period. It also won the best VR game of 2016 from Game Revolution. Retrieved 20 July 2014.


Elite: Dangerous won the Game Developers Choice Award 2015 for best audience. Retrieved 13 January 2015. OS X version later released in May 2015. Materials found on planets can be combined to boost ship jump range, synthesize repair materials, or upgrade weapons. Retrieved 6 January 2015. Retrieved 3 April 2015. Elite Dangerous Horizons is a separately priced product.


From 7 to 11 July 2016, the game was offered for free on Steam. Retrieved 10 July 2014. UK website, via PayPal. Elite 4 was still on the drawing board. Braben had reacquired the legal rights to the Elite franchise. The project had difficulty in attracting sufficient funding, which Braben had attributed to the traditional publishing model, which he saw as being biased against games with no recent comparable predecessors.


Archived from the original on 5 July 2015. Retrieved 11 December 2016. Retrieved 9 July 2014. Retrieved December 8, 2016. Retrieved 21 August 2014. There have been no reports of violence from any of the players who have come across them. Retrieved 1 April 2017. On January 5, 2017, the Thargoids were possibly encountered by a player.


The 2nd, 3rd and 4th expansions were announced originally for Spring, Summer and Fall 2016 respectively. The ship encountered was alien in nature. Players can dock at stations to trade, obtain ship upgrades or acquire missions. Open Play gameplay is similar to EvE Online in that many actions which would be considered griefing in other multiplayer games are generally permitted here, so long as a valid roleplaying reason is attached. Retrieved 14 November 2014. Retrieved 8 May 2015. Retrieved 10 January 2013. The Windows version of the game was released on 16 December 2014.


The Federation has a series of 4 faction specific ships made by an in game federal corporation, Core Dynamics. Mission objectives introduced in May 2015 about ancient specimens fueled speculation of the coming introduction of the Thargoid species. Retrieved 12 September 2014. Retrieved 7 May 2015. PlayStation 4 version which was released on 27 June 2017. Retrieved 26 April 2015.


Retrieved 1 November 2017. Retrieved 26 June 2016. Planetary landings feature procedurally generated planets, initially supporting only airless worlds. Frontier Developments currently has no plans to release the expansion for Mac OS X unless Apple provides support for compute shaders, which Frontier believes are required to render planet surfaces and other objects. Retrieved 17 December 2014. Through an escalation of encounters, it was eventually revealed the encountered race was in fact Thargoids. Retrieved 11 July 2016. June 2016 release for Xbox One.


COBRA game development engine. There is no reason why COBRA cannot run on Linux, running through OpenGL. Thargoids, was released on 26 September 2017. In May 2014, the game entered the first phase of its beta test, focusing primarily on testing the systems and servers with a greater number of players. Certain status or rank can grant access to a number of systems which require a permit. Elite: Dangerous is a space adventure, trading, and combat simulation video game developed and published by Frontier Developments. Retrieved 10 December 2015. Retrieved 18 August 2014.


Retrieved 7 November 2014. The outcome determines faction powers, territorial control, and what each faction does next. Retrieved 6 November 2012. Retrieved 4 March 2015. Game Preview program during E3 in 2015. Benefits of some systems include ship discount prices. Braben had previously discussed crowdfunding as a possible solution in April 2012.


Retrieved 5 June 2015. Retrieved 14 August 2015. Imperial Corporation called Gutamaya. Retrieved 5 July 2017. Elite: Dangerous allowing newcomers and those who already have Elite: Dangerous to compete against each other. Retrieved 9 November 2011.


Retrieved May 23, 2017. Multicrew and various other features. Having been unable to agree to a funding deal with a publisher for many years, the developer began its Kickstarter campaign in November 2012. Elite: Dangerous is the fourth game in the Elite video game series. Notice: 3rd party programs are not supported by Frontier or this wiki. Mission Boards will often offer a special reward for some specific items so when you arrive with cargo, you should check the bulletin board first to see if you can make a higher profit that way. Jettisoning inexpensive cargo can buy you time for a jump to hyperspace. Requires minimimal input to plan route.


One example are the Seeking Luxuries traders searching for Luxury Items however profits from using these show up as black market transactions. If you have a lot of extra space, you can carry a small amount of cheap items to jettison if you are attacked and need to buy some time to get away. Thus, you can never be entirely sure that a trade route will stay as a stable income. It is also possible to discover your own trade routes outside of this. Trading links to a dynamic background simulation of the economy based on player activity, which results in changes in prices and volumes of goods in different systems over time, and even the colonization of new systems. Security Note: Closed source program, which demands admin privileges to run! Some NPC traders may setup shop in a system and broadcast their location outside of stations. Trade Computer Extenton MK. In its simplest form, trading is buying goods and commodities on the market economy in one location and follow supply and demand to sell them at a higher price in another for profit.


No matter how tempting it can be to stuff the cargo hold with every last bit of Gold or Progenitor Cells, it is generally not worth the risk of losing all of your working capital at once. This allows for players to do even shorter hops to and from station systems if commodities are available.

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